![]() ![]() ![]() Perhaps best to save any more expansive new game design/balancing/progression systems for a Killing Floor 3, if that's in the cards for Tripwire Interactive. Today we look at ALL the prestige skins in Killing Floor 2. ![]() KF2 is pretty much in 'maintenance mode' now, with facile seasonal updates using community content, bug fixes, and 'official' DLC items to sell for a trickle of game revenue. Who am I kidding: KF2 will not receive another progression path, nor level cap increase (with tweaked post-HoE 'official' new difficulty), nor new modifiers to earn for perk trees, etc. I believe one's game profile/save does track accumulated XP in the background (even if you haven't reset via Prestige), so perhaps a new progress system could use that data as a basis. Especially if that path does actually award some minor gameplay advantages.Ī purely cosmetic grind/stepping stone pre-req needed to access a new advancement system that affects gameplay - that would be lame. I do hope if TWI/Saber ever decide to jury-rig another post-25 grind mechanism into KF2 that they DO NOT use the current Prestige as a pre-requisite for this new grind path. Without that excuse I probably would have continued not to give a damn. Not terribly interested in cosmetics or dressed-up perk icons, and the idea of re-grinding on lower difficulty sounded awfully boring and pointless.Įventually I did max Prestige a couple perks, mainly due to leveling up a friend new to the game. So when Prestige did get inserted in KF2, and with absolutely zero gameplay ramifications to pursue, I really couldn't be bothered. These are perks that - without exaggerating - would've likely accumulated enough XP to hit 25 dozens of times before Prestige was even added to the game. I still have a few 25 perks I haven't bothered to Prestige, several years later. ![]()
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